Download as: Word (.doc) / PDF (.pdf)
Nathan Harling
4845 California St. #4, San Francisco CA   USA   94118
Skills:
  • Unreal 3 Editor, Matinee, Kismet.  Unrealscript, C++, Java.  Autodesk Maya, 3DS Max.   Microsoft Office, Adobe Photoshop, Illustrator.  bug tracking, source control.   FileMaker Pro, Mac OS X, Windows.
  • Collaborating with wide a range of personalities, incorporating feedback and criticism.
  • Familiar with 2D and 3D animation, graphic design, storyboarding, asset management, Adobe Flash, ActionScript.
Experience:
Chico State Game Studios (Jan 2010 - Jun 2010)
40 Stories
Level Design Lead, Scripter, Game Designer
  • Designing and implementing final level prototype under tight deadline with minimal supervision.
  • Leading five level designers: teaching best practices, critiquing levels.
  • Scripting core gameplay prototypes, puzzles, traps using Kismet and Matinee.
  • Maintaining technical and design documentation on project wiki.
  • Working with Lead Designer to brainstorm, test, and iterate gameplay mechanics.
  • Working closely with Director, Leads, and Art Director to predict and address asset pipeline issues.
Chico State Game Studios (Jul 2008 - Dec 2009)
D.A.V.I.S.
Level Design Lead, Scripter, Game Designer, Asset Manager
  • Designing, scripting, lighting, and testing 3D levels.
  • Leading four level designers: teaching best practices, critiquing levels.
  • Scripting puzzles and environmental features using Kismet and Matinee.
  • Working on a six person creative team to establish backstory, characters, quests, themes, and UI design.
  • Writing and design documentation: dialogue, flavor text, level flow.
  • Working closely with Director, Leads, and Art Director to improve the asset pipeline.
Academic Project, CSU Chico (Dec 2007 - May 2007)
Alpha Lounge
Game Designer, Programmer
  • Working in a team of four to brainstorm, prototype, and implement a networked, multiplayer game in 15 weeks. Met all milestones while iterating based on playtest feedback.
  • Working in the team to design, playtest, and iterate a paper prototype before electronic implementation.
  • Implementing UI elements and particle effects in C++ using Haaf’s Game Engine.
GDC San Francisco (Annual 2007 - 2010)
GDC Conference Associate
  • Selected to assist attendees and help facilitate events at the Game Developers Conference.
CSU Chico (Feb 2006 - Mar 2008, Mar 2009 - Jun 2010)
Office Assistant
Database Designer, Data Entry, Clerical Duties
  • Soliciting requirements, designing, and maintaining complex relational databases in FileMaker Pro.
  • Researching new technologies to reduce overhead costs and training non-technical users.
  • Providing service and assistance, including technical support, to academic professionals and the public.
Education:
(Fall 2003 - Spring 2010)
Cumulative GPA: 3.88
  • Summa Cum Laude
  • Honors in General Ed.
Bachelor of Science, Applied Computer Graphics
California State University Chico (Chico, California)
  • Minors: Communication Design, Japanese
  • Two semesters abroad at Chukyo University in Nagoya, Japan.
Download as: Word (.doc) / PDF (.pdf)