Level Design
[ Scripting Level Design Game Design Other Work]

40 Stories is a third-person puzzle game implemented with Epic’s Unreal Development Kit (January Beta.) Gameplay is 2D, with 3D graphics leveraging UDK’s accessible pipeline and editor functions.

My level design roles on this project have consisted of:

Level Designer
  • Creating test levels in UDK for concept art pre-vis and to establish fixed dimensions for level size and camera position.
  • Creating final level for demo incorporating all implemented gameplay elements, iterating from paper to playable level.
  • Working with Lead Programmer to implement in-game menu driven by Kismet through clickable target volumes and Matinee.
  • Critiquing level flow, functionality, and difficulty for fellow level designers.
40 Stories final room (all concepts, BSP, mesh placement, Kismet, Matinee, and lighting done by me except where noted):
40 Stories Lobby/in-game main menu (all BSP, mesh placement, Kismet, Matinee, and lighting done by me except where noted):
Level Design Lead
  • Establishing best practices, milestones, and schedules for five-person level design team.
  • Helping director and art director oversee shader implementation while maintaining art direction and framerate.
  • Working with other leads to ensure critical asset delivery on time.
  • Working with director and other leads to identify and correct pipeline issues.
[ Scripting Level Design Game Design Other Work]

DAVIS demo coming soon. Will require Unreal Tournament 3 to play.

DAVIS is a first-person adventure game implemented with Epic’s Unreal Tournament 3 Editor. Gameplay uses location and item driven puzzle-solving similar to Myst, with horror and suspense elements.

My level design roles on this project have consisted of:

Level Designer
  • Taking concept art and iterating through BSP, mesh placement, and lighting to produce finished level on schedule.
  • Creating asset “wish lists” for meshes, sounds, materials, etc. needed to create levels.
  • Assuming development on existing maps that needed extra work.
  • Using feedback from director and leads to revise layout, lighting, color, and any necessary script functions.
Alex's and Kat's house interiors (all BSP, mesh placement, Kismet, Matinee, and lighting done by me except where noted):
Suburbia (all BSP, mesh placement, Kismet, Matinee, and lighting done by me except where noted):
Level Design Lead
  • Establishing best practices, milestones, and schedules for four-person level design team.
  • Working with other leads to ensure critical asset delivery on time.
  • Working with director and other leads to correct pipeline issues.